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BSc Computer Games Programming with Foundation
About this course
Computer games programming is the discipline of writing the software that brings games to life. It is a demanding and creative field that draws on the full range of computing knowledge, from algorithms and data structures to graphics programming, physics simulation, artificial intelligence, and network systems, and applies it to the specific challenges of creating interactive, real-time experiences. Games are among the most technically complex software products made, and programmers who can work at this level of performance, reliability, and creative ambition are in demand not only in the games industry but in a range of adjacent fields. At the University of Gloucestershire, this four-year programme develops the technical programming skills and specialist knowledge needed to work as a games programmer. You will learn to write efficient, performant code for game engines, implementing the systems that drive gameplay, graphics rendering, physics, AI behaviour, and player interaction. The curriculum balances the theoretical foundations of computer science with the specific techniques and workflows used in professional game development, ensuring you graduate with both the rigour to tackle hard problems and the practical knowledge to contribute immediately in an industry role. A central feature of the programme is the sandwich year, which involves a year-long work placement in the games industry. This immersive experience in a professional studio environment is invaluable for developing the skills, working practices, and professional networks that a career in games requires, and many students secure positions at the same studios after graduation. Graduates from computer games programming degrees go on to roles as games programmers, engine developers, AI programmers, graphics programmers, tools engineers, and technical directors in games studios of all sizes. The programming skills developed are also highly valued in adjacent industries including simulation, virtual reality, film visual effects, and technology more broadly. Some graduates pursue postgraduate study in computer science, games technology, or related fields.
Syllabus & Modules
Typical curriculumStudent Satisfaction
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