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BSc Computer Games
About this course
Computer games is one of the largest and most creatively demanding sectors in the creative and technology industries, encompassing not just entertainment but serious games, educational software, interactive simulations, and virtual and augmented reality applications. Making games requires a combination of computational thinking, creative problem-solving, understanding of design and user experience, and the ability to work effectively within collaborative development teams. The discipline sits at the intersection of computer science and creative arts, demanding both technical rigour and imaginative ambition. At the University of Essex, this three-year full-time degree builds a strong foundation in the mechanics, concepts, and techniques of computer games alongside core computer science theory. You will develop the programming skills, game engine expertise, and understanding of game design principles that the industry requires, learning how to create virtual worlds, characters, and interactive narratives that engage and challenge players. The computer science foundation means you develop transferable technical skills as well as games-specific knowledge, making you adaptable across different areas of the industry and beyond. Essex has a strong computing and games research environment, and the degree benefits from its connections with the industry. Graduates in computer games work in games development studios, technology companies, interactive media organisations, and simulation and training companies. Roles in programming, game design, technical art, quality assurance, and production management are all accessible from this foundation. The UK games industry is one of the most significant in the world, and there is genuine demand for well-trained graduates across both independent studios and major publishers. The technical skills the degree develops also transfer well into software engineering, web development, virtual reality, and data visualisation roles. For those drawn to further study, the degree provides a strong foundation for postgraduate programmes in games development, computer science, or AI. The typical entry tariff is 104 points.
Syllabus & Modules
Typical curriculumStudent Satisfaction
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