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85% of students drop out or transfer from this specific course. Consider asking why on an open day.
BA Game and Level Design
About this course
Game and level design is the creative and technical discipline concerned with how interactive experiences are structured, the spaces players move through, the challenges they face, and the systems that make gameplay engaging and coherent. At Middlesex University, the part-time Game and Level Design programme includes a foundation year and a sandwich year, with work placement embedded in the degree. This combination of structured industry experience and hands-on technical training is designed to help you build a standout portfolio that demonstrates your skills to employers and studios. The programme develops your understanding of how games are designed at multiple levels. Level design involves creating the environments, encounters, and spatial logic that define how players move through and experience a game. Game design requires you to think about systems, rules, feedback loops, and the player psychology that makes games compelling. You will develop proficiency in industry-standard tools and engines used for level creation and game prototyping, alongside a deeper understanding of the principles that distinguish good design from poor design. Technical training in the tools of the trade is combined with the creative and analytical thinking needed to evaluate your own work and refine it in response to feedback. The sandwich year places you in a real production environment, giving you experience of working within a studio or games company context before you graduate. Graduates of game and level design programmes move into roles across the games industry and related creative sectors. Level designer, game designer, environment artist, UX designer, and quality assurance tester are among the most direct entry points into the industry, with progression towards more senior design and creative director roles over time. The portfolio built during the programme is central to securing employment, and the work placement experience provides professional connections and demonstrated competence that complement academic qualification. Some graduates move into interactive media, virtual reality, simulation design, or game writing. Others apply their design and systems thinking skills in adjacent fields including software development, user experience design, and digital marketing.
Syllabus & Modules
Typical curriculumStudent Satisfaction
National Student Survey - 15 respondents (89% response rate)
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