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BA Games Art and Design
About this course
Games art and design sits at the crossroads of creative visual practice and the technical demands of interactive media. It is a discipline that asks you to think simultaneously as an artist and as someone who understands how games work: how environments are built and rendered, how characters are modelled and animated, how art direction shapes mood and player experience. The games industry is one of the most economically significant creative sectors in the UK and globally, and it draws on a wide range of specialist visual skills that must be developed deliberately and practically. University of Brighton's three-year full-time Games Art and Design programme develops your craft across concept art, 3D modelling, texturing, character design, environment art, and animation, while grounding everything in a strong understanding of design thinking and game production pipelines. You will work with industry-standard software and learn how assets are created and integrated within real game engines, understanding the constraints that production environments impose and how to work creatively within them. The programme includes a sandwich year and a work placement, both of which give you sustained exposure to professional game development contexts before graduation. Spending time within a studio, whether an independent developer, a large publisher, or a related creative company, accelerates your understanding of how teams function, what employers look for, and how to present your portfolio effectively. These experiences significantly strengthen your employability and your professional network. Across the programme you will build a substantial body of work that demonstrates your range and your specialism, and you will learn to receive critical feedback, iterate quickly, and meet production deadlines. The creative and technical skills you develop are tightly interwoven: aesthetic judgement matters as much as technical execution. Graduates move into roles as concept artists, environment artists, character artists, texture artists, technical artists, and art directors within games studios, animation companies, virtual reality firms, and the wider digital creative industries. Postgraduate study in game design, animation, or visual effects is also a route open to those wishing to specialise further.
Syllabus & Modules
Typical curriculumStudent Satisfaction
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