Homeβ€ΊUniversity of Lincolnβ€ΊBSc Games Computing with Science Foundation Year

BSc Games Computing with Science Foundation Year

University of Lincoln
Full-time4 YearsPlacement YearYear AbroadSubject: Computer Science
Course Score
A /76
Graduate Salary
Β£28,000 (3yr)
Satisfaction
83%
Degree Completion
85%
Professional Jobs
75%
Meaningful Work
55%

About this course

Games computing brings together the programming skills and systems knowledge of computer science with the specific demands of developing interactive entertainment and simulation software. It is a discipline that takes the technical challenges of real-time rendering, physics simulation, artificial intelligence and network programming and applies them to one of the world's largest and most rapidly evolving creative industries. At the University of Lincoln, this four-year full-time programme includes a science foundation year at the outset, giving you the mathematical and computational grounding needed before the main degree content begins, alongside sandwich, year abroad and work placement opportunities that add professional experience and international breadth to a technically rigorous education. You will study programming across multiple paradigms, game engine architecture, graphics and rendering, AI for games, audio implementation, user interface design and the software engineering practices that support the development of complex interactive systems. The foundation year builds your core skills in mathematics, programming and digital fundamentals, ensuring you can engage confidently with the more advanced content in subsequent years. Lincoln's computing courses have a strong applied orientation, with project work and collaborative development exercises running throughout. A typical entry tariff of around 120 points is expected. Graduates work in the games industry as programmers, technical artists, AI engineers, engine developers and tools engineers, as well as in related sectors including simulation, virtual reality, defence and film visual effects where real-time graphics and interactive systems expertise transfers directly. The broader software engineering skills the degree develops also open doors in technology companies, financial services and the public sector. Many graduates go on to postgraduate study in games development, computer graphics or artificial intelligence, while others move directly into the industry through internships and placements secured during the degree.

Syllabus & Modules

Typical curriculum
β–ΆYear 1 Modules
4 items
Programming Fundamentals
Core
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Discrete Mathematics
Core
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Computer Systems
Core
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Calculus & Linear Algebra
Core
View Module Details β†’
β–ΆYear 2 Modules
5 items
β–ΆYear 3 Modules
5 items
β–ΆYear 4 Modules
3 items

Student Satisfaction

National Student Survey - 30 respondents (78% response rate)

81%
Teaching Quality
84%
Assessment & Feedback
84%
Academic Support
84%
Organisation
88%
Learning Resources
73%
Student Voice

Tuition FeesVerified

Published annual tuition cost at University of Lincoln.

Β£9,535
Per academic year (UK Home)
πŸ’°

Government Student Loan

Eligible UK students do not pay upfront. Covered by SFE tuition fee loans.

Will I Get In?

120 UCAS Pts
Admissions Probability
Calculate your odds
Predicted Grades

Also Consider

We found 15 similar courses offering Games Computing with Science Foundation Year where students typically entered with fewer UCAS points.

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Entry Qualifications

A-level
85%
Other HE
10%

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