University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

3D Animation with Integrated Foundation Year

Ravensbourne University London · London
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 20% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Three-dimensional animation is the craft and technology behind the digital characters, environments, and visual effects that have transformed film, television, games, and interactive media over the past three decades. It combines artistic skill with sophisticated technical knowledge, requiring animators to understand how movement, weight, timing, and character expression work in three-dimensional space, and to realise these qualities using complex software and rendering pipelines. The discipline sits at the intersection of visual storytelling and computer graphics, and the best 3D animation work is distinguished by a deep understanding of both the artistic principles and the technical systems that bring digital worlds to life.

At Ravensbourne University London, this four-year full-time programme begins with an integrated foundation year that introduces you to the core principles and tools of 3D animation before you move into the main degree. This means you have time to build both your artistic foundation and your technical fluency at a pace that supports genuine mastery. Over the full four years you will develop skills in modelling, rigging, texturing, lighting, rendering, and character animation, working with industry-standard software and learning the workflows used in professional production environments.

You will complete projects that develop your portfolio, which is the primary currency of entry into the animation industry.

Ravensbourne's London location and its connections to the creative industries mean the programme is shaped by awareness of what the industry actually needs. You will have opportunities to engage with professional contexts and to learn from practitioners working in film, games, visual effects, and advertising.

Graduates pursue careers as character animators, environment artists, visual effects artists, motion graphics designers, and technical directors in studios working across film, television, games, and digital advertising. Some move into virtual production, architecture visualisation, or interactive media. Others use the programme as preparation for postgraduate study in animation, visual effects, or related creative disciplines.

Could you get in?
The grades students arrived with
<48 pts9%
48-63 pts9%
64-79 pts21%
80-95 pts12%
96-111 pts11%
112-127 pts10%
128-143 pts2%
144-159 pts2%
160-175 pts14%
How they qualified
82% got in with A-levels. The rest came in a mix of ways:
A-levels82%
Other9%
an Access course3%
no formal qualifications3%
other higher education3%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
80%
In work or further study after
80%
Continue past first year
73%
Student satisfaction
What graduates actually go on to do % of leavers
Web and Multimedia Design ProfessionalsHighly skilled30%
Caring personal services5%
Information Technology ProfessionalsHighly skilled15%
Elementary occupations5%
Artistic, literary and media occupationsHighly skilled10%
Finance ProfessionalsHighly skilled5%
Science, engineering and technology associate professionalsHighly skilled5%
Health associate professionalsHighly skilled5%
What students say National Student Survey
73%
of students are satisfied with the course overall
Teaching71%
Assessment & feedback72%
Academic support80%
Well organised69%
Learning resources68%
Student community74%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Ravensbourne University London's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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