University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Computer Graphics, Vision and Games

Prifysgol Aberystwyth
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Worth knowing: about 20% of students don't make it past first year here - ask the uni what support they offer.
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Computer graphics, vision, and games bring together three of the most visually and technically demanding areas in computing. Computer graphics is concerned with how images, three-dimensional scenes, and animations are generated and rendered in real time or in high fidelity. Computer vision asks how machines can interpret and understand visual information from cameras and sensors.

Games development applies these technologies within interactive environments, combining programming, design, and art to create experiences that engage players in sustained and meaningful ways. Together these areas sit at the intersection of computing, mathematics, and creative production.

At Aberystwyth University, this four-year full-time degree includes an integrated year in industry, which places you in a professional environment where you can apply and develop your technical skills. The programme covers a wide range of topics within computing and the modern digital world, building strong foundations in programming and computer systems before developing specialist knowledge in graphics rendering, image processing, artificial intelligence for vision and games, and interactive systems design. You will gain proficiency in the programming languages, graphics libraries, and game engines used in professional development, alongside the mathematical knowledge in linear algebra and geometry that underpins these technologies.

You will learn to think about visual computing problems with precision, to balance creative ambition against technical constraint, and to produce software that is both functional and engaging. The year in industry gives this learning a real-world context that significantly deepens your professional readiness.

Graduates find roles as games programmers, graphics engineers, technical artists, computer vision engineers, and software developers in industries including games, film and visual effects, simulation, medical imaging, autonomous vehicles, and robotics. The specialised combination of graphics, vision, and games skills is sought after across a wide range of technology sectors. Postgraduate study in computer graphics, computer vision, or games technology is also an option for those who want to develop deeper expertise.

Could you get in?
The grades students arrived with
<48 pts10%
48-63 pts15%
96-111 pts10%
112-127 pts10%
144-159 pts25%
160-175 pts25%
176-191 pts10%
How they qualified
100% got in with A-levels.
A-levels100%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
82%
In work or further study after
80%
Continue past first year
85%
Student satisfaction
What graduates earn over time
£27,500
After 15 months
£34,000
3 years on
£43,500
5 years on
What graduates actually go on to do % of leavers
Sales occupations5%
Information Technology ProfessionalsHighly skilled60%
Science, engineering and technology associate professionalsHighly skilled15%
Elementary occupations5%
Research and Development (RandD) and Other Research ProfessionalsHighly skilled5%
Process, plant and machine operatives5%
Business, Research and Administrative ProfessionalsHighly skilled5%
What students say National Student Survey
85%
of students are satisfied with the course overall
Teaching84%
Assessment & feedback86%
Academic support86%
Well organised87%
Learning resources86%
Student community86%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on Prifysgol Aberystwyth's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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