University course Β· real outcomes from HESA / Discover Uni Β· part of Careermash
University degree

Computer Science for Games

University of Brighton
Qualification
Degree
Length
3 yrs
UK fees / yr
Β£9,535
Study
full-time
Robin Β· your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Computer science for games is a specialisation that combines the mathematical and algorithmic foundations of computer science with the specific technical challenges of game development: building engines, implementing AI systems, designing graphics pipelines, and creating multiplayer architectures that work at scale. Games are among the most technically demanding software products ever made, requiring simultaneous mastery of real-time systems, mathematics, and user experience, and the skills they demand are highly transferable across the software industry.

At the University of Brighton, this three-year full-time degree prepares you to design and develop technically accomplished, playable games. You will learn core computer science fundamentals, with a particular emphasis on programming in C-based languages, and specialise in game engine development, graphics, artificial intelligence systems, and multiplayer networking. You will build games across a range of genres, including 2D platformers, 3D shooters, and strategy games, developing bespoke tools and gameplay experiences that demonstrate both technical competence and creative judgment.

A sandwich year and work placement opportunities are built in, giving you industry experience alongside your studies. The typical entry tariff is 120 points.

Computer science for games graduates enter a strong job market both within and beyond the games industry. Many go on to work in game studios as programmers, engine developers, technical artists, or tools engineers. Others apply their skills in software development, simulation, training technology, automotive systems, and any field where real-time graphics or interactive systems are relevant.

The technical rigour of the degree prepares graduates for postgraduate study in computer science, games development, or related fields.

Could you get in?
The grades students arrived with
64-79 pts15%
80-95 pts5%
96-111 pts15%
112-127 pts20%
128-143 pts5%
144-159 pts15%
160-175 pts20%
How they qualified
94% got in with A-levels. The rest came in a mix of ways:
A-levels94%
Other4%
other higher education2%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
80%
In work or further study after
84%
Continue past first year
77%
Student satisfaction
What graduates earn over time
Β£28,000
3 years on
Β£38,000
5 years on
What graduates actually go on to do % of leavers
Information Technology ProfessionalsHighly skilled50%
Administrative occupations10%
Elementary occupations10%
Science, engineering and technology associate professionalsHighly skilled10%
Customer service occupations5%
Managers, directors and senior officialsHighly skilled5%
Web and Multimedia Design ProfessionalsHighly skilled5%
Process, plant and machine operatives5%
What students say National Student Survey
77%
of students are satisfied with the course overall
Teaching71%
Assessment & feedback76%
Academic support78%
Well organised75%
Learning resources86%
Student community75%
In students' own words
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Highly recommend
Honestly, one of the best decisions I've made. The best part: the course strikes a good balance between theory and practical application. If I'm honest, a few modules feel under-resourced compared to the flagship ones. On the city β€” the cit…
Final year Β· Full-time
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Genuinely worthwhile
The course has exceeded my expectations. The best part: the lecturers include people actively shipping research to industry. If I'm honest, admin can be slow to respond, especially at start of term. On the city β€” local cost of living is man…
Final year Β· Part-time
More courses like this
Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on University of Brighton's own site.
Apply on uni site
Careermash Β· real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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