University course · real outcomes from HESA / Discover Uni · part of Careermash
University degree

Games Computing with Science Foundation Year

University of Lincoln
Qualification
Degree
Length
4 yrs
UK fees / yr
£9,535
Study
full-time
Robin · your guide
Here's the honest picture on this course - what you'd study, whether you'd likely get in, what it pays, and where it leads. Everything's real data.
About this course

Games computing brings together the programming skills and systems knowledge of computer science with the specific demands of developing interactive entertainment and simulation software. It is a discipline that takes the technical challenges of real-time rendering, physics simulation, artificial intelligence and network programming and applies them to one of the world's largest and most rapidly evolving creative industries. At the University of Lincoln, this four-year full-time programme includes a science foundation year at the outset, giving you the mathematical and computational grounding needed before the main degree content begins, alongside sandwich, year abroad and work placement opportunities that add professional experience and international breadth to a technically rigorous education.

You will study programming across multiple paradigms, game engine architecture, graphics and rendering, AI for games, audio implementation, user interface design and the software engineering practices that support the development of complex interactive systems. The foundation year builds your core skills in mathematics, programming and digital fundamentals, ensuring you can engage confidently with the more advanced content in subsequent years. Lincoln's computing courses have a strong applied orientation, with project work and collaborative development exercises running throughout.

A typical entry tariff of around 120 points is expected.

Graduates work in the games industry as programmers, technical artists, AI engineers, engine developers and tools engineers, as well as in related sectors including simulation, virtual reality, defence and film visual effects where real-time graphics and interactive systems expertise transfers directly. The broader software engineering skills the degree develops also open doors in technology companies, financial services and the public sector. Many graduates go on to postgraduate study in games development, computer graphics or artificial intelligence, while others move directly into the industry through internships and placements secured during the degree.

Could you get in?
The grades students arrived with
<48 pts5%
48-63 pts10%
64-79 pts10%
80-95 pts15%
96-111 pts10%
112-127 pts25%
128-143 pts10%
144-159 pts15%
160-175 pts5%
176-191 pts5%
How they qualified
85% got in with A-levels. The rest came in a mix of ways:
A-levels85%
other higher education10%
Could I get in? Try your grades
120 UCAS pts
Pay & prospects
65%
In work or further study after
85%
Continue past first year
82%
Student satisfaction
What graduates earn over time
£28,000
3 years on
£35,000
5 years on
What graduates actually go on to do % of leavers
Information Technology ProfessionalsHighly skilled50%
Caring personal services10%
Sales occupations10%
Science, engineering and technology associate professionalsHighly skilled15%
Elementary occupations10%
Web and Multimedia Design ProfessionalsHighly skilled10%
What students say National Student Survey
82%
of students are satisfied with the course overall
Teaching81%
Assessment & feedback84%
Academic support84%
Well organised84%
Learning resources88%
Student community97%
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Where this degree can lead
Like the look of it?
When you're ready, the full entry requirements and application are on University of Lincoln's own site.
Apply on uni site
Careermash · real course data from HESA / Discover Uni, in plain English.

Career data: role, pay and progression profiles built for Careermash's careers engine; AI-impact estimates from Anthropic's observed AI-usage telemetry and OpenAI's AI Jobs Transition Framework. Course data: HESA / Discover Uni, including Graduate Outcomes, LEO and the National Student Survey. Apprenticeships: IfATE-published standards, approved only.

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