

MSci Computer Science with Games Technology
About this course
Computer science with games technology is a degree that combines the rigorous theoretical foundations of computing with the specific technical challenges of building interactive entertainment and simulation software. Games are among the most technically demanding software systems in existence, requiring real-time physics simulation, three-dimensional rendering, artificial intelligence for non-player characters, procedural content generation and the integration of sound, input and networking under tight performance constraints. At City St George's, University of London, this five-year full-time programme includes a foundation component, a sandwich year and a work placement, providing one of the most comprehensively structured pathways available for those who want to become serious professionals in both computing and games technology. You will build a strong grounding in algorithms, data structures, programming languages, computer architecture and software engineering before applying those foundations in specialist areas including graphics programming, game engine development, artificial intelligence for games and user interface design. The computer science breadth ensures you are not narrowly confined to the games industry but are prepared for the full range of software engineering and technology roles, while the games technology specialism gives you the expertise and portfolio that the games industry specifically values. A typical tariff of around 136 points is expected. The sandwich placement gives you time in a professional environment, whether in a games studio, a technology company or another organisation where your skills apply. Graduates from this degree work as games programmers, technical artists, AI engineers, engine developers, tools engineers and technical directors in studios across the UK and internationally. The broader software engineering skills developed on the programme also open doors in simulation, defence, financial technology, virtual and augmented reality and the full range of software-intensive industries. Many graduates also pursue postgraduate study in computer science, games technology or related fields.
Syllabus & Modules
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