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BSc Games Programming (with Foundation Year)
About this course
Games programming sits at the intersection of software engineering, mathematics and interactive design, concerned with building the systems that make digital games function. While game design asks what a game should be, games programming asks how it is made: how characters move through space, how physics simulations create convincing environments, how artificial intelligence governs non-player behaviour, and how complex real-time rendering produces visual worlds at interactive frame rates. It is a technically demanding discipline that draws on computer science, linear algebra, and a deep understanding of the constraints imposed by real-time systems. At Teesside University the programme begins with a foundation year that introduces you to the context of games, animation and film, building your analytical and technical foundation before the main degree begins. Across the full four years full time, you will develop expertise in the programming languages, tools and mathematical principles used in professional games development, working on practical projects that build your portfolio and your ability to solve the kinds of problems the industry presents. The programme includes a sandwich year in industry and work placement opportunities, giving you substantial professional experience alongside your academic development. Games programming graduates are in demand across the games industry, which is one of the largest entertainment sectors in the world, in roles including gameplay programmer, graphics programmer, engine developer, tools programmer and AI programmer. The technical skills developed on this degree also transfer into adjacent fields such as simulation, visualisation, virtual reality, defence and automotive technology, all of which use real-time rendering and interactive systems. Postgraduate study in games technology, computer graphics or artificial intelligence is an option for those who wish to develop specialist technical expertise.
Syllabus & Modules
Typical curriculumStudent Satisfaction
National Student Survey - 10 respondents (83% response rate)
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