Games Computing with Virtual and Augmented Reality with Science Foundation Year
BSc · University of Lincoln · 4 years
About this course
Games computing with virtual and augmented reality is a discipline at the cutting edge of interactive digital technology, combining the software engineering principles of computer science with the specialised knowledge of games development and the rapidly growing field of immersive and spatial computing. Games are now one of the largest entertainment industries in the world, and virtual and augmented reality technologies are moving rapidly beyond gaming into healthcare, education, training, architecture, and industrial design. Graduates who can build, design, and optimise these experiences are in growing demand. At the University of Lincoln this four-year full-time programme includes a science foundation year, providing the technical and scientific grounding needed to engage fully with degree-level content in computing and interactive technologies. The main degree develops your skills i
Where its graduates go
The 5 largest scored destinations, covering 95% of graduates; the headline also reflects the subject baseline.
- 72 / 100Information Technology Professionals · 50% of graduatescards →
- 65 / 100Web and Multimedia Design Professionals · 10% of graduatescards →
- 40 / 100Science, engineering and technology associate professionals · 15% of graduatescards →
- 40 / 100Sales occupations · 10% of graduatescards →
- 6 / 100Caring personal services · 10% of graduatescards →
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