Games Computing with Science Foundation Year
BSc · University of Lincoln · 4 years
About this course
Games computing brings together the programming skills and systems knowledge of computer science with the specific demands of developing interactive entertainment and simulation software. It is a discipline that takes the technical challenges of real-time rendering, physics simulation, artificial intelligence and network programming and applies them to one of the world's largest and most rapidly evolving creative industries. At the University of Lincoln, this four-year full-time programme includes a science foundation year at the outset, giving you the mathematical and computational grounding needed before the main degree content begins, alongside sandwich, year abroad and work placement opportunities that add professional experience and international breadth to a technically rigorous education. You will study programming across multiple paradigms, game engine architecture, graphics and
Where its graduates go
The 5 largest scored destinations, covering 95% of graduates; the headline also reflects the subject baseline.
- 72 / 100Information Technology Professionals · 50% of graduatescards →
- 65 / 100Web and Multimedia Design Professionals · 10% of graduatescards →
- 40 / 100Science, engineering and technology associate professionals · 15% of graduatescards →
- 40 / 100Sales occupations · 10% of graduatescards →
- 6 / 100Caring personal services · 10% of graduatescards →
The tabs above carry the rest: modules and satisfaction (The Course), where you'd live and what it costs (Student Life), the full pay story (Pay & Outcomes), and easier ways into the same subject (Alternatives).