Esports
BA · University of Suffolk · 3 years
50% of this course's students did not continue past year one. Worth asking the university about directly.
About this course
Esports has emerged as one of the fastest-growing sectors in entertainment and media, with competitive video gaming attracting tens of millions of viewers, professional leagues with substantial prize funds, and a surrounding ecosystem of broadcasting, content creation, sponsorship, event management, and marketing that mirrors and in some ways exceeds traditional sports. Understanding this industry requires both familiarity with the gaming world and a solid grasp of the commercial, creative, and technological forces that drive it. This three-year, full-time programme places you at the centre of this dynamic field, combining academic study with hands-on experience in the areas that make esports function as a business and a spectator experience. You will explore digital broadcasting and streaming, content creation, event production, brand partnerships, and audience engagement, developing a
Where its graduates go
The 5 largest scored destinations, covering 95% of graduates; the headline also reflects the subject baseline.
- 72 / 100Information Technology Professionals · 45% of graduatescards →
- 68 / 100Customer service occupations · 10% of graduatescards →
- 65 / 100Web and Multimedia Design Professionals · 10% of graduatescards →
- 40 / 100Sales occupations · 20% of graduatescards →
- 30 / 100Managers, directors and senior officials · 10% of graduatescards →
The tabs above carry the rest: modules and satisfaction (The Course), where you'd live and what it costs (Student Life), the full pay story (Pay & Outcomes), and easier ways into the same subject (Alternatives).