Computer Science (Games Development)
BSc · University of Plymouth · 3 years
30% of this course's students did not continue past year one. Worth asking the university about directly.
About this course
Computer science for games development sits at the intersection of software engineering and interactive media, addressing the technical challenges that underpin the creation of games: real-time graphics, physics simulation, artificial intelligence for game characters, network programming for multiplayer systems, and the tools and pipelines that allow large teams to build complex interactive worlds. It is a technically demanding discipline that requires strong programming skills, mathematical understanding and the ability to solve performance-critical problems under creative constraints. At the University of Plymouth, this three-year full-time programme includes a foundation year, a sandwich year in professional placement, a year abroad and a work placement, making it one of the most comprehensively structured routes through the subject. You will study the core computer science fundament
Where its graduates go
The 5 largest scored destinations, covering 80% of graduates; the headline also reflects the subject baseline.
- 72 / 100Information Technology Professionals · 60% of graduatescards →
- 65 / 100Web and Multimedia Design Professionals · 5% of graduatescards →
- 40 / 100Sales occupations · 5% of graduatescards →
- 40 / 100Science, engineering and technology associate professionals · 5% of graduatescards →
- 32 / 100Artistic, literary and media occupations · 5% of graduatescards →
The tabs above carry the rest: modules and satisfaction (The Course), where you'd live and what it costs (Student Life), the full pay story (Pay & Outcomes), and easier ways into the same subject (Alternatives).