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Homeβ€ΊGlasgow School of Art.β€ΊBSc Immersive Systems: Games And Virtual Reality

BSc Immersive Systems: Games And Virtual Reality

Glasgow School of Art.
Full-time4 YearsSubject: Computer Science
Course Score
/0
Graduate Salary
N/A
Satisfaction
83%
Degree Completion
75%
Professional Jobs
N/A
Meaningful Work
N/A

About this course

Immersive systems, encompassing games and virtual reality, is a field at the leading edge of how technology and human experience intersect. Virtual and augmented reality are no longer niche technologies: they are being adopted across gaming, healthcare, education, training, architecture, and entertainment at an accelerating pace, driven by falling hardware costs and expanding creative possibilities. Developing the skills to design and build these experiences requires both rigorous technical training and the creative sensibility to understand what makes immersive environments engaging and effective. At Glasgow School of Art, this four-year full-time BSc in Immersive Systems Design with the Games and VR pathway combines a technology-focused curriculum with the strong creative and critical culture of an art school. You will develop practical software development skills alongside a deep understanding of immersive systems, including how people and technology interact and how that interaction can be designed for particular effects and purposes. The programme integrates rigorous taught components with studio-based learning and critical thinking, reflecting the art school's belief that technical skill and creative insight are inseparable. With a typical entry tariff of 136 UCAS points, this is a competitive programme at one of Scotland's most distinguished creative institutions. Graduates from immersive systems programmes with a games and VR focus work across the games industry, virtual reality and augmented reality development studios, simulation and training companies, architecture and construction visualisation, healthcare technology, and the broader entertainment technology sector. The combination of technical depth and creative understanding is genuinely distinctive and valued across all these contexts. Postgraduate study in immersive technology, games development, or human-computer interaction is available for those who wish to go further.

Syllabus & Modules

Typical curriculum
β–ΆYear 1 Modules
4 items
Foundations of the Discipline
Core
View Module Details β†’
Research & Analytical Methods
Core
View Module Details β†’
Quantitative Literacy
Core
View Module Details β†’
Communication & Academic Writing
Core
View Module Details β†’
β–ΆYear 2 Modules
3 items
β–ΆYear 3 Modules
3 items
β–ΆYear 4 Modules
2 items

Student Satisfaction

National Student Survey - 10 respondents (52% response rate)

92%
Teaching Quality
84%
Assessment & Feedback
78%
Academic Support
67%
Organisation
66%
Learning Resources
74%
Student Voice

Tuition FeesVerified

Published annual tuition cost at Glasgow School of Art..

Β£9,535
Per academic year (UK Home)
πŸ’°

Government Student Loan

Eligible UK students do not pay upfront. Covered by SFE tuition fee loans.

Will I Get In?

120 UCAS Pts
Admissions Probability
Calculate your odds
Predicted Grades

Also Consider

We found 15 similar courses offering Immersive Systems: Games And Virtual Reality where students typically entered with fewer UCAS points.

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Entry Qualifications

A-level
60%
Other HE
25%
Baccalaureate
10%
Degree
10%

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